Hi, I'm Burhan Köseler. A passionate Software Engineer based in Japan 📍

Hey, my name is Burhan, and I'm a Software Engineer. My passion is to create and develop clean Services and clean Websites for my users. I have worked in the automotive industry as well as the game industry, working on microservices for web applications and various server applications, mainly in Java or Kotlin. I speak fluent German, English, Turkish and Japanese.

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Skills & Technologies

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Resume

Work

Game Server Engineer

Soft Gear CO., Ltd., Tokyo/Osaka, JapanMarch 2024 - present
  • Teammember of a R&D Team developing game servers for a real time action game
  • Created design documents according to clients specificiations
  • Communicated regularly with the client/interface partner
  • Lead the design and implementation of a reliable matchmaker that matches the clients together based on certain criteria
  • Ownership of the web API component that handles account information and communicates with the game client and game servers
  • Responsible for the AWS infrastructure the servers are deployed on during development.

Junior Software Engineer

Xibix Solutions GmbH, Munich, GermanyJuly 2022 - October 2023
  • Teammember of a Microservice Web development Project using Java (Quarkus), Angular, NGRX
  • Fullstack Development of a car messaging Service
  • Ownership of a monolithic Web development Project using Angular, NodeJS, RXJS and TypeOrm
  • Fullstack Development of a media management Website implementing new features as well as refactoring old code to improve performance
  • Committed code to GIT and deployed updates on the Microsoft Azure Cloud
  • Analyzed user needs and proposed solutions to meet them
  • Communicated regularly with Product Owners of the BMW Group

Intern

CipSoft GmbH, Regensburg, GermanyMarch 2020 - August 2020
  • Ownership of project "visualize relationships between game content"
  • Researched and prepared documentation about bulk importing into Neo4j database
  • Wrote clear, clean code to export game content and their relationships. Created plugin for game designers to use database without query knowledge
  • Wrote scripts and configured Jenkins for automating the process
  • Collaborated effectively with members of software development team and personnel in other departments

Education

Bachelor of Science in Computer Science

OTH Regensburg, GermanyMarch 2018 - February 2022
  • Courses in Computer Graphics, AI, Software Engineering and Software Architecture Design. Bachelors Thesis: Framework for AI creation and comparing different AI algorithms.

Technical High School Graduation

Technik FOS Munich, GermanySeptember 2015 - July 2017
  • High school classes in addition to 10 week internship in electronic technologies and 10 week internship in metal technologies.